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#VRML V2.0 utf8 Background { skyColor [0 0 0,1 1 1,0 0 0,1 1 1,0 0 0,1 1 1,0 0 0,1 1 1,0 0 0,1 1 1,0 0 0,1 1 1,0 0 0,1 1 1,0 0 0,1 1 1] skyAngle [0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1.0,1.1,1.2,1.3,1.4,1.5] groundColor [0 0 0,1 1 1,0 0 0,1 1 1,0 0 0,1 1 1,0 0 0,1 1 1,0 0 0,1 1 1,0 0 0,1 1 1,0 0 0,1 1 1,0 0 0,1 1 groundAngle [0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1.0,1.1,1.2,1.3,1.4,1.5] }
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