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#VRML V2.0 utf8
Shape{
appearance Appearance { material Material {}}
geometry Extrusion{
solid FALSE
crossSection [ -1 -1, 1 -1, 1 1, -1 1, -1 -1]
spine [0 -1 0 , 0 -0.8 0, 0 -0.5 0, 0 2.2 0, 0 2.5 0, 0 2.8 0, 0 18.8 0,0 21 0]
scale [0 0, 0.7 0.6, 0.5 0.2, 0.5 0.2, 3 0.2, 0.7 0.05, 0.8 0.0, 0 0]
}
}


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